supports the following software:
| Autodesk 3ds Max - Vray - - Mental Ray - - finalRender - - Maxwell Render - - Vue xStream - - Brazil r/s - - scanline - Maxon Cinema 4D - Vray - - Advance Render - - finalRender - - Maxwell Render - - Vue xStream - - Standard Render -
Autodesk Maya - Mental Ray - - finalRender - - Maxwell Render - - Vue xStream - - Software Render - Softimage XSI - Mental Ray - - Vue xStream - - Maxwell Render - Newtek Lightwave 3D - Maxwell Render - - Vue xStream - - Standard Render -
Blender 3D - Standard Render - - YafRay - Standalone Software - Mental Ray - - Maxwell Render - - Vue Infinite -
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August 1st 2008: REBUSfarm reaches a total capacity of 2500GHz REBUSfarm quadruples its capacity within only a few months, outrunning the competition. Aside from their up-to-date and homogeneous configuration, it is worth mentioning that the capacity is reached with only 182 nodes, reducing network-overhead to a minimum. The rendering-slaves carry Dual XEON E5420 8192 MB RAM ASUS XEON mainboards 500 GB HDD and meet even the highest requirements. |
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May 1st 2008: New pricing discounts. Rendering from 6.4 cent / GHzh
REBUSfarm introduces a new staggered discount system which offers a discount up to 60% depending on your rendering volume. Based on the number of submitted project-files this quickly leads to substantial discounts on mid- to large-sized rendering projects. More detailed information on this can be found on our price list. Our online cost calculator already accounts for the new discount system when estimating your projects. |
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April 21st 2008: Support of the complete E-on Software Vue 6 portfolio
Rebusfarm announces support of the complete E-on Software portfolio. This includes the stand-alone solution Vue 6 Infinite and the integrated solution Vue 6 xStream for 3D Studio MAX, Cinema 4D, XSI, Maya and Lightwave. Furthermore all contents of the Cornucopia3D database are accesible. This provides the user with a complete toolset to create high-quality, natural 3D environments. |
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April 17th 2008: Rendering with Maxwell Render from project files created in 3dsmax, C4D, XSI and Maya
By continuously enhancing our rendering farm software we are now able to render projects for Maxwell Render directly from the host-applications 3D Studio MAX, Cinema 4D, Softimage XSI and Maya. Lightwave support will be available soon. What's special about this? From now on there's no need for our customers to create an MXS-file (Maxwell Scene Format) for every single frame of animation to be rendered. Instead you can simply send us the single project file from the host-application 3D Studio MAX, Cinema 4D, Softimage XSI or Maya. Therefore the tiresome step of exporting up to thousands of files isn't necessary any more. Furthermore the size of the data-upload turns from gigabytes into megabytes. A lot of projects wouldn't be possible without this improvement. |
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April 10th 2008: Support of finalRender, finalToon and finalShaders for Maya
As of now REBUSfarm supports the rendering-engine finalRender Stage-2, the popular raytracing- and GI-system for Autodesk Maya. The service includes finalToon and finalShaders. Equipped with a capacity of 1200 GHz, free-of-charge consulting and project-optimization, we will help our customers to meet their deadlines at the lowest costs possible. |
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April 4th 2008: Support of finalRender, finalToon and finalShaders for Cinema4D
As of now REBUSfarm supports the rendering-engine finalRender Stage-2, the popular raytracing- and GI-system for Maxon Cinema4D. The service includes finalToon and finalShaders. Equipped with a capacity of 1200 GHz, free-of-charge consulting and project-optimization, we will help our customers to meet their deadlines at the lowest costs possible. |
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April 2nd 2008: Support of finalRender, finalToon and finalShaders for 3D Studio MAX
As of now REBUSfarm supports the rendering-engine finalRender Stage-1 R2, the popular raytracing- and GI-system for 3D Studio MAX. The service includes finalToon and finalShaders. Equipped with a capacity of 1200 GHz, free-of-charge consulting and project-optimization, we will help our customers to meet their deadlines at the lowest costs possible. |
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01.04.2008 REBUSfarm uses 100% CO2-free green energy As of April 1st 2008 REBUSfarm will solely run on power produced from 100% regenerative energy sources from the Naturstrom AG, and actively contributes to clima protection. If you would like to know how much CO2-emission and atomic waste you would spare the environment by rendering on the REBUSfarm, use our cost- and environment-calculator. Further information about our efforts to protect the climate can be found here . |
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February 20th 2008: Radical price-cuts down to universal 15,9 cent/GHzh By using quad-processors, the capacity of our rendering slaves has been substantially increased. We have decided to completely pass these saving on to our customers. Furthermore we've simplified our price list, charging the universal price of 15,9 cent / GHzh, no matter which software you are using. This makes us the best priced rendering service in the world. |
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February 20th 2008: REBUSfarm updates to 1200GHz REBUSfarm, Europe's biggest rendering-service, increases its total capacity to 1200GHz, thus doubling its output performance. It now exclusively consists of Quadcore systems carrying 8 GB RAM per Node. By this, we are trying to fulfill the growing need for highly available external rendering-power. Customers can look forward to quicker results, allowing tighter deadlines. |
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January 15th 2008: Blender 3D and YafRay support As of now REBUSfarm supports Blender Foundation's Blender 3D and the rendering software YafRay. The open source software enjoys great popularity and will be kept up to date on our farm. |
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January 12th 2008: REBUSfarm multilingual From now on the REBUSfarm website will be published in multiple languages. By this we're hoping to improve the service for international customers. The currently supported languages are English, German, Japanese, Chinese, Spanish, Portuguese, Italian, French and Russian. |
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| Contact: |
| E-Mail |
info@rebusfarm.com |
| ICQ |
306765642 |
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| MSN |
rebusfarm@hotmail.de |
| Office time: (24h) |
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Renderfarm News |
Rebusfarm goes 2500 GHz
August 1st 2008: REBUSfarm reaches a total capacity of 2500GHz REBUSfarm quadruples its capacity within only a few months, outrunning the competition. Aside fr...
more...
New discount: 6.4 cent/GHzh
May 1st 2008: New pricing discounts. Rendering from 6.4 cent / GHzh REBUSfarm introduces a new staggered discount system which offers a discount up to 60% dep...
more...
E-On Software Vue
April 21st 2008: Support of the complete E-on Software Vue 6 portfolio Rebusfarm announces support of the complete E-on Software portfolio. This includes the ...
more...
Maxwell Render without MXS
April 17th 2008: Rendering with Maxwell Render from project files created in 3dsmax, C4D, XSI and Maya By continuously enhancing our rendering farm software w...
more...
finalRender Stage-2 Maya
April 10th 2008: Support of finalRender, finalToon and finalShaders for Maya As of now REBUSfarm supports the rendering-engine finalRender Stage-2, the popula...
more...
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